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Hosting services and related legal requirements

Publication date: March 05, 2025

The hosting service consists of sharing space on a server, which allows for storing website files and ensures their availability on the network. Hosting service providers offer different types of servers and technologies, which differ in terms of performance, security and price. Choosing the right hosting depends on the individual needs of the user deciding on such a service.

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AI Act Regulation – latest provisions entering into force

Publication date: February 24, 2025

Regulation 2024/1689 (AI Act) is the first regulation of the issue of artificial intelligence in EU law. It was issued in response to concerns related to the use of AI, including the risks of manipulation, surveillance and unequal treatment of citizens. The first provisions of the AI Act entered into force on 2 February 2025. They cover primarily the issues of AI literacy, prohibited practices and high-risk AI.

AI literacy

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Acquisition of military or dual-use technologies in the context of takeovers and mergers

Publication date: February 18, 2025

The classically understood merger and acquisition in Polish legal doctrine concern issues closely related to private economic law. In the classical understanding of these concepts, a merger is a combination of two or more companies as a result of which they create one entity. A takeover also occurs in the Polish legal system, but this institution differs from a merger. As a result of a takeover, no new legal entity is created, and the acquiring company gains control over the assets and activities of the acquired company. Both institutions are regulated by the Commercial Companies Code, where both of these institutions are regulated in Title IV of the aforementioned code. The M&A can also be understood more broadly, as the purchase of technology or organised part of the enterprise.

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Online user tracking techniques and legal issues

Publication date: February 17, 2025

What is user tracking and how common is it?

Tracking users online is a complex process of collecting and analyzing data about Internet users’ online activities. This includes monitoring websites visited, interactions with content, search terms, and other actions taken online. The main goal of this process is to create detailed user profiles that allow for content personalization, precise advertising targeting, and in-depth analysis of consumer behavior. Online tracking methods are based on many techniques, such as:

a/ Cookies: These are small text files saved on users’ devices by visiting a website. They enable remembering preferences and tracking movement between websites. Using this type of file allows maintaining the user’s session of the website after logging in, so that the user does not have to re-enter their login and password on each subpage. The types of cookies currently used are temporary files and permanent files. Temporary files are stored until the page is closed, and permanent files are stored for a specified period of time specified by the parameter contained in the “cookie” file. Currently, web browsers include an option that allows the user to clear cookies.

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The legal status of loot boxes and items related to them

Publication date: February 12, 2025

What are Loot boxes

Loot boxes are boxes in a virtual environment to be purchased through micropayments (e.g.: in games) or premium currency, with the help of which the user draws a digital item that changes the appearance of the character or items (so-called skins) or items that can affect the course of the game. Loot box can be understood as an element of computer games, virtual boxes containing randomly selected virtual items that make it easier for the player to move to the next levels of the game. They can be purchased for real money using micropayments or for virtual money earned in the game. [1] To better illustrate, we can give the example of the game Counter Strike 2. In this game, after finishing the game, the player can receive a box, which requires a key to open, costing about $ 2.50. When the player buys this key, by transferring his money, he can draw a “skin” for the weapon, which changes its appearance and has a specific value expressed in different currencies. As a curiosity, we can say that the most expensive “skin” for this game is worth 400 thousand dollars [2].

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